World of Warcraft / Anniversary TBC
SoLoRoC
Shadow or Light,
or Reign or Chris.
A guild in the making on Thunderstrike EU.
A home for the adventures still to come.
There is room for another story.
Speak,
friend.
SoLoRoC is taking shape on Thunderstrike EU, in World of Warcraft Anniversary TBC.
The name holds more than one meaning. The stories already reach beyond one world.
Shadow or Light,
or Reign or Chris.
Thunderstrike
Europe
From Azeroth, and beyond
The stories
we bring.
Faces, relics, and glimpses of other worlds.
Select a picture to see it in full.
02 / RELICSpear of theReturning Tide
03 / RELICAxe ofTide and Flame
From the game Two original character references
04 / IN-GAME REFERENCELïr — The Departure Reference
10 / IN-GAME REFERENCEThrïïr — The In-Game ReferenceIII Rules
-
No encroaching on another's fun / approach to the game.
EXAMPLE: Lïr roleplays his quests. SO? He's weird like that.
Nala's song
Pelzkragen -
Guildlocked - no grouping, mail, trading, AH outside of the guild
Group Content
Schmiederezept
Racing Time, again.... -
[OUR STANDARD]
No handouts.
The standard bearer Banner artwork by Pascal
Earned a tabard
Moosachat
no handouts 1
No handouts 2
The founding charter
The first
nine.
Nine Horde adventurers, met along the way, signed the charter that helped SoLoRoC become a guild. Their names belong here, wherever their journeys take them.
- Huntermarv
- Shazroth
- Braakmar
- Arvedze
- Élodin
- Ratliner
- Starkané
- Farmerofkush
- Schäschlik
Nine signatures. A beginning. Thank you.
An adventure in nine panels · No. 01
A perfectly ordinary
guild day.
One quick errand.
A rather longer story.
On the road from Eversong to Silvermoon, a guild adventurer discovers that the shortest route is not always the best story.
-
Eversong · A road, not a race
A new day. A fresh road. Absolutely no promise of a direct route.
“I’ll be back after one quest.”
Thaeios, making a note: Famous last words.
Haïnwachsand 1 -
The first distraction
Rule i leaves room for a little sightseeing. And an appreciation of excellent armour.
“Lovely kit. Still earning mine.”
Pretty hunter -
Duskwither’s terrace
The magister provides the demonstration. Our adventurer supplies the dramatic interpretation.
“Is this the quest… or the warning?”
Extermination Thriïr -
Later · Silvermoon
By the time the city comes into view, the errand has become a tale worth rehearsing.
“Crazy? I LOVE crazy.”
Crazy? I LOVE crazy. -
The tale · A dramatic flashback
Back to the terrace. Some details may have acquired theatrical importance.
“I was crazy once.”
I was crazy once. -
The tale · An eyewitness
An open terrace. A groundskeeper with a spade. An entirely untroubled supply of fresh air.
“They locked me in a room.”
They locked me in a room. -
The tale · Artistic licence
The evidence suggests trees. The storyteller respectfully disagrees.
“A rubber room with rats.”
Rule i: let them tell their story.
A rubber room with rats. -
Silvermoon · Back to the present
Even the city’s quiet corners have stories. This one can stay here; our traveller’s next party will be a guild one.
“My own tale’s quite enough. Homeward.”
Secrets -
The last obstacle
One final leap. Rule iii still applies.
“No handouts? Then I’ll earn the jump, too.”
The errand is over. The story has only just joined the guild.
Jumping Square
Powered by Thaeios
Screenshots & original captions: Pascal
Comic adaptation: Thaeios (ChatGPT)
A playful guild tale. Added narration and dialogue are fictional; the screenshots remain unchanged.
And ever keep
a cabin empty.





